Virtual Lab for ACMV Systems designed for engineering students to practice equipment operation and system workflows through interactive 3D environments.
Photoshop > Maya > Unity



This covers the tutorial and theory book flow. The tutorial introduces game mechanics through interactive demos rather than walls of text - each UI element is explained in context, with an overlay textbox and blurred background to keep focus. The theory book allows players to reference component information mid-game, with horizontal scroll navigation like the main wheel selection mechanic.




Designed a clean and intuitive settings interface with easy navigation accessible from both main menus and in-game, allowing users to adjust background overlays (on/off and opacity levels), music selection, and other essential gameplay settings.




Success/Fail & Multi-connect toggle UI elements

