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Ascott Group:
LYF One-North

Timeline
Oct 2022 - Feb 2023
Client
Ascott Group
Context
School project - Temasek Polytechnic
Tools
Krita Adobe XD Prototyping

Developed an interactive AR-based experience for LYF One-North under Ascott Group, centred on the theme of environmental sustainability. The project aims to encourage exploration within the compound, build community engagement, and promote the brand through gamified digital experiences.


Targeted at working adults aged 18-50, the project explores gamified AR experiences on Instagram to promote environmental sustainability. My contribution focused on the final AR filter game, designed around collecting and interacting with recyclable elements.

App icon
01 2D Art & Asset Design - Developed and refined in-game assets in collaboration with another artist, aligning closely with her visual style to ensure consistency across all game elements. Ensured all assets aligned with the mural storyboard and narrative direction created by her.
02 Concept Ideation - Designed and explored variations of the chicken character and gameplay interactions, focusing on making the experience more engaging and less static.
03 UI Prototype - Designed and built an interactive UI prototype to communicate the intended gameplay flow and user experience more clearly.

Early ideation - layout sketches to establish visual direction before moving into final art production.

UI screen 2
UI screen 3
UI screen 1
UI screen 4

Final three chicken forms produced in Krita - Idle, Win and Lose states

Chicken form 1
Chicken form 2
Chicken form 3
Chicken ideation 1
Chicken ideation 2
Chicken ideation 3
Chicken ideation 4
Chicken ideation 5
Chicken ideation 6
Chicken ideation 7
Chicken ideation 8

Early character explorations.

Final 2D game art produced in Krita - recyclable collectibles, obstacles, and UI elements.

All art assets

All assets created in Krita.

Prototype 01 - Initial Concept

Original gameplay concept built around a food-catching face-filter mechanic with three states.

Normal

Dumplings, LYF coins, and chickens fall at increasing speed. Catching a LYF coin triggers Fever Mode; catching a chicken triggers Chicken Mode.

Fever Mode

5 seconds of bonus play triggered by the LYF coin, before a big chicken ends it and returns the game to Normal.

Chicken Mode

Danger zone - eggs and garlic drop instead of dumplings. Eat an egg and you lose; eat enough garlic to chase the chicken away and return to Normal. The more times you enter this mode, the more garlic required.

Prototype 02 - Revised After Client Feedback

Client felt the dumpling theme had no connection to LYF or the sustainability brief - the mechanic was redesigned around their existing mural artwork and recyclable elements.

Normal

Recyclable items, LYF coins, and clouds fall at increasing speed. Catching a LYF coin triggers Fever Mode; catching a cloud triggers Cloud Mode.

Fever Mode

5 seconds of bonus play triggered by the LYF coin, before returning to Normal. Missing recyclables has no consequences.

Cloud Mode

Danger zone - toxic garbage drops instead of recyclables. Collecting it causes a loss. Survive 10 seconds to return to Normal.

Final Gameplay

Final gameplay recordings of the AR filter in action. Features reduced due to time and SparkAR limitations however, the core gameplay concept is kept.

*SparkAR programming done by teammate