A credit-bearing internship at Viziofly Pte Ltd, working as a 3D artist on Metascape City - an in-development game set in a stylised, cyber-tech Singapore. My primary role was modelling Singapore buildings and game assets in Blender, alongside client work for CNA and RSAF. Beyond modelling, I also did level design for the enemy level areas and occasionally assisted with Unity development - adding responsive UI elements like enemy health bars and fixing boundary issues.
Before starting, I was advised to work through the Polygon Runway tutorial to get familiar with Blender and the low-poly aesthetic the company was going for. Over the course of the internship, I modelled 55+ buildings and various game assets. Building textures were created in Photoshop; asset textures like food glazing were done through Blender nodes. The work shown here is a small sample - the files belong to the company so only screenshots are available.







Designed around 9 enemy level areas in Unity using given prefabs, blocking out terrain, enemy placement and types, and spatial flow. Some featured parkour sections and underground areas, all designed to give players both a place to explore and farm materials and EXP.

Screenshot from Unity editor - one of the enemy level areas.










A330 MRTT is the aircraft on the right.